Comparativa schede video fascia media e medio-alta
Pag. 2 - Specifiche
Scheda | GeForce 7950GX2 | GeForce 7900GT | GeForce 7900GS | GeForce 7950GT |
---|---|---|---|---|
Chip grafico | 2x G71 | G71 | G71 | G71 |
Ampiezza bus di memoria | 256bit | 256bit | 256bit | 256bit |
Processo produttivo | 0.09micron | 0.09micron | 0.09micron | 0.09micron |
Frequenza chip e memoria | 500Mhz 600Mhz | 450Mhz 660Mhz | 450Mhz 660Mhz | 550Mhz 700Mhz |
Bus AGP/PCIE | PCI-Ex | PCI-Ex | PCI-Ex | PCI-Ex |
Unità Vertex/Pixel Shader | 2x 8 2x 24 | 8 24 | 7 20 | 8 24 |
ROP | 2x 16 | 16 | 16 | 16 |
TMU | 2x 24 | 24 | 20 | 24 |
Texture per ciclo di clock | 1 | 1 | 1 | 1 |
Versione Vertex/Pixel Shader | 3.0 3.0 | 3.0 3.0 | 3.0 3.0 | 3.0 3.0 |
Banda Passante | 2x 38,4 Gb/sec | 42,24 Gb/sec | 42,24 Gb/sec | 44,8 Gb/sec |
FSAA | 2X/4X/8X/16X Multisampling 2XQ/8xS Ibride TransparencyAA | 2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA | 2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA | 2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA |
Filtro Anisotropico | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X |
Altre caratteristiche | CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD | CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD | CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD | CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD |
Scheda | Club3D CGNX-GS796 GeForce 7900GS | XFX PV-T71J-YHE9 GeForce 7950GT | MSI NX7950GT VT2D512E GeForce 7950GT |
---|---|---|---|
Chip grafico | G71 | G71 | G71 |
Ampiezza bus di memoria | 256bit | 256bit | 256bit |
Processo produttivo | 0.09micron | 0.09micron | 0.09micron |
Frequenza chip e memoria | 450Mhz 660Mhz | 570Mhz 730Mhz | 550Mhz 700Mhz |
Bus AGP/PCIE | PCI-Ex | PCI-Ex | PCI-Ex |
Unità Vertex/Pixel Shader | 7 20 | 8 24 | 8 24 |
ROP | 16 | 16 | 16 |
TMU | 20 | 24 | 24 |
Texture per ciclo di clock | 1 | 1 | 1 |
Versione Vertex/Pixel Shader | 3.0 3.0 | 3.0 3.0 | 3.0 3.0 |
Banda Passante | 42,24 Gb/sec | 46.7 Gb/sec | 44,8 Gb/sec |
FSAA | 2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA | 2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA | 2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA |
Filtro Anisotropico | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X |
Altre caratteristiche | CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD | CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD | CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD |
Scheda | Sapphire Radeon X1950XTX | Club3D CGAX-P1956 X1950Pro | Asus EAX1650XT | Radeon X1900XTX |
---|---|---|---|---|
Chip grafico | R580+ | RV570 | RV560 | R580 |
Ampiezza bus di memoria | 256bit | 256bit | 128bit | 256bit |
Processo produttivo | 0.09micron | 0.08micron | 0.08micron | 0.09micron |
Frequenza chip e memoria | 650Mhz 1000Mhz | 575Mhz 690Mhz | 575Mhz 675Mhz | 650Mhz 775Mhz |
Bus AGP/PCIE | PCI-Ex | PCI-Ex | PCI-Ex | PCI-Ex |
Unità Vertex/Pixel Shader | 8 48 | 8 36 | 5 12 | 8 48 |
ROP | 16 | 16 | 12 | 16 |
TMU | 16 | 16 | 12 | 16 |
Texture per ciclo di clock | 1 | 1 | 1 | 1 |
Versione Vertex/Pixel Shader | 3.0 3.0 | 3.0 3.0 | 3.0 3.0 | 3.0 3.0 |
Banda Passante | 64 Gb/sec | 44,2 Gb/sec | 43,2 Gb/sec | 49,6 Gb/sec |
FSAA | 2X/4X/6X Multisampling Adaptive AA | 2X/4X/6X Multisampling Adaptive AA | 2X/4X/6X Multisampling Adaptive AA | 2X/4X/6X Multisampling Adaptive AA |
Filtro Anisotropico | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X | 2X, 4X, 8X, 16X |
Altre caratteristiche | Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire | Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire Integrato | Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire Integrato | Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire |