Sapphire Radeon X1950XTX
Pag. 2 - Specifiche
|   Scheda  |            GeForce 7900GT  |            Club3D GeForce 7950 GX2  |            Sapphire Radeon X1950XTX  |            Radeon X1900XTX  |        
|---|---|---|---|---|
|   Chip grafico   |          G71  |          2x G71  |          R580+  |          R580  |        
|   Ampiezza bus di memoria   |          256bit  |          256bit  |          256bit  |          256bit  |        
|   Processo produttivo   |          0.09micron  |          0.09micron  |          0.09micron  |          0.09micron  |        
|   Frequenza chip e memoria  |          450Mhz 660Mhz  |          500Mhz 600Mhz  |          650Mhz 1000Mhz  |          650Mhz 775Mhz  |        
|   Bus AGP/PCIE  |          PCI-Ex  |          PCI-Ex  |          PCI-Ex  |          PCI-Ex  |        
|   Unità Vertex/Pixel Shader   |          8 24  |          2x 8 2x 24  |          8 48  |          8 48  |        
| ROP | 16  |          2x 16  |          16  |          16  |        
| TMU | 24  |          2x 24   |          16  |          16  |        
| Texture per ciclo di clock | 1  |          1  |          1  |          1  |        
|   Versione Vertex/Pixel Shader   |          3.0 3.0  |          3.0 3.0  |          3.0 3.0  |          3.0 3.0  |        
|   Banda Passante   |          42,24 Gb/sec  |          2x 38,4 Gb/sec  |          64 Gb/sec  |          49,6 Gb/sec  |        
|   FSAA   |          2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA  |          2X/4X/8X/16X Multisampling 2XQ/8xS Ibride TransparencyAA  |          2X/4X/6X Multisampling Adaptive AA  |          2X/4X/6X Multisampling Adaptive AA  |        
|   Filtro Anisotropico   |          2X, 4X, 8X, 16X   |          2X, 4X, 8X, 16X   |          2X, 4X, 8X, 16X   |          2X, 4X, 8X, 16X   |        
|   Altre caratteristiche   |          CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD  |          CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD  |          Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire           |          Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire           |        
 