Sapphire Radeon X1900XT
Pag. 2 - Specifiche
|   Scheda  | 
          GeForce 7900GT  | 
          Club3D GeForce 7950 GX2  | 
          Sapphire Radeon X1900XT  | 
          Radeon X1900XTX  | 
      
|---|---|---|---|---|
|   Chip grafico   | 
        G71  | 
        2x G71  | 
        R580  | 
        R580  | 
      
|   Ampiezza bus di memoria   | 
        256bit  | 
        256bit  | 
        256bit  | 
        256bit  | 
      
|   Processo produttivo   | 
        0.09micron  | 
        0.09micron  | 
        0.09micron  | 
        0.09micron  | 
      
|   Frequenza chip e memoria  | 
        450Mhz 660Mhz  | 
        500Mhz 600Mhz  | 
        625Mhz 725Mhz  | 
        650Mhz 775Mhz  | 
      
|   Bus AGP/PCIE  | 
        PCI-Ex  | 
        PCI-Ex  | 
        PCI-Ex  | 
        PCI-Ex  | 
      
|   Unità Vertex/Pixel Shader   | 
        8 24  | 
        2x 8 2x 24  | 
        8 48  | 
        8 48  | 
      
| ROP | 16  | 
        2x 16  | 
        16  | 
        16  | 
      
| TMU | 24  | 
        2x 24   | 
        16  | 
        16  | 
      
| Texture per ciclo di clock | 1  | 
        1  | 
        1  | 
        1  | 
      
|   Versione Vertex/Pixel Shader   | 
        3.0 3.0  | 
        3.0 3.0  | 
        3.0 3.0  | 
        3.0 3.0  | 
      
|   Banda Passante   | 
        42,24 Gb/sec  | 
        2x 38,4 Gb/sec  | 
        46,4 Gb/sec  | 
        49,6 Gb/sec  | 
      
|   FSAA   | 
        2X/4X Multisampling 2XQ/8xS Ibride TransparencyAA  | 
        2X/4X/8X/16X Multisampling 2XQ/8xS Ibride TransparencyAA  | 
        2X/4X/6X Multisampling Adaptive AA  | 
        2X/4X/6X Multisampling Adaptive AA  | 
      
|   Filtro Anisotropico   | 
        2X, 4X, 8X, 16X   | 
        2X, 4X, 8X, 16X   | 
        2X, 4X, 8X, 16X   | 
        2X, 4X, 8X, 16X   | 
      
|   Altre caratteristiche   | 
        CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD  | 
        CineFx 4.0, Ultrashadow II, Intellisample 4.0, DVC3.0, nVidia SLI, PureVideoHD  | 
        Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire 
         | 
        Ring Bus Memory Controller, Ultra-Threaded Shader Engine, AVIVO, CrossFire 
         | 
      
 